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Malefic Tune →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
If a face-up "Malefic" monster(s) you control is destroyed by battle or an opponent's card effect: Draw 2 cards. If a face-up "Malefic" monster(s) you control is destroyed, while this card is in your GY (except during the Damage Step): You can banish this card from your GY; add 1 "Malefic" monster from your Deck to your hand. You can only use each effect of "Malefic Tune" once per turn. | |||||
Average Rating Score | 6.4(8) |
- Card Info
- Card Reviews (8 rating scores)
- Decks with Malefic Tune (16 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Malefic Tune" card reviews and rating scores
6.4(8) |
|
12% | (1) | ||
12% | (1) | ||
75% | (6) | ||
0% | (0) | ||
0% | (0) |
ノクト
2020/08/05 16:08
2020/08/05 16:08
Since it can be dropped by Paradigm Dragon, it's a convenient card to have one.
Well, when the Sin card is removed, it's usually a method other than destruction (sending GY or releasing her who doesn't target), so it's hard to activate...
Well, when the Sin card is removed, it's usually a method other than destruction (sending GY or releasing her who doesn't target), so it's hard to activate...
おとうと
2020/07/12 18:51
2020/07/12 18:51
sin Droso Trap. Deliberately self-destructing and his GY fertilizer increase the probability of use. Especially since this theme itself has to do various draws and searches with Spell Trap, it is of course essential.
アルバ
2020/05/05 20:08
2020/05/05 20:08
It is a card for when Sin is destroyed, and it does not counterattack because it is completely specialized for aftercare to secure the follower.
The effect of 1 is that if Sin is destroyed by the opponent, you can draw two cards, but as usual, it does not support removal other than destruction, and self-destruction is not possible, so you can see a slightly subtle side.
His GY effect of 2 can be activated even if it is self-destruct outside of battle, and it is easy to use with follow-up search.
The GY effect is stronger, but how to put him in GY will be one of the challenges.
The effect of 1 is that if Sin is destroyed by the opponent, you can draw two cards, but as usual, it does not support removal other than destruction, and self-destruction is not possible, so you can see a slightly subtle side.
His GY effect of 2 can be activated even if it is self-destruct outside of battle, and it is easy to use with follow-up search.
The GY effect is stronger, but how to put him in GY will be one of the challenges.
備長炭18
2019/02/17 15:24
2019/02/17 15:24
A Trap card that takes care of Malefic.
When Malefic is destroyed in battle or by opponent's effects, he can draw 2 cards, and as a GY effect, when Malefic is destroyed outside of battle, he can search for Malefic monsters.
Malefic doesn't have much of a way to care about being flipped after being deployed, so it's fair to support it.
However, his GY effect is better, but the effect of drawing 2 cards is just an "opponent's" effect, so it seems a bit of a hole that he doesn't respond to self-destruction when Field Spell is removed. . Territory can't be taken lightly here because it's just to prevent it from being taken as a target and it doesn't have destruction resistance.
Rather, the second half of the effect is compatible with his Malefic's self-destruction, and because of Malefic's unique high stats, I don't mind not being destroyed in battle, so I feel like this is the main one. In that case, there is also the problem of how to send this to his GY.
When Malefic is destroyed in battle or by opponent's effects, he can draw 2 cards, and as a GY effect, when Malefic is destroyed outside of battle, he can search for Malefic monsters.
Malefic doesn't have much of a way to care about being flipped after being deployed, so it's fair to support it.
However, his GY effect is better, but the effect of drawing 2 cards is just an "opponent's" effect, so it seems a bit of a hole that he doesn't respond to self-destruction when Field Spell is removed. . Territory can't be taken lightly here because it's just to prevent it from being taken as a target and it doesn't have destruction resistance.
Rather, the second half of the effect is compatible with his Malefic's self-destruction, and because of Malefic's unique high stats, I don't mind not being destroyed in battle, so I feel like this is the main one. In that case, there is also the problem of how to send this to his GY.
とき
2019/02/09 14:37
2019/02/09 14:37
When a Sin monster on your field is destroyed in battle or by an opponent's effect, it activates and draws 2 effects, and when Sin is destroyed outside of battle, he removes him from GY to remove 1 Sin monster from the Deck. has the effect of adding to your hand.
The draw effect is not bad as an aftercare for Sin, who has many things that don't have resistance even though it has excellent combat power, but it can be used in situations where you can't use Sin in the first place, or if you can use it but the field is targeted. There are many holes such as not being able to respond. I would be happy if I could activate it.
The search effect can be activated even if it self-destructs, so it can be used as an aftercare when the field is blown away, and it is also possible to self-destruct Sin and search for it. However, I need a way to send this card to his GY, so don't be overconfident.
It's a card that feels a little like the hammer of the devil, but if you want to strengthen Sin, is it essential to swing this card class to the full?
The draw effect is not bad as an aftercare for Sin, who has many things that don't have resistance even though it has excellent combat power, but it can be used in situations where you can't use Sin in the first place, or if you can use it but the field is targeted. There are many holes such as not being able to respond. I would be happy if I could activate it.
The search effect can be activated even if it self-destructs, so it can be used as an aftercare when the field is blown away, and it is also possible to self-destruct Sin and search for it. However, I need a way to send this card to his GY, so don't be overconfident.
It's a card that feels a little like the hammer of the devil, but if you want to strengthen Sin, is it essential to swing this card class to the full?
シエスタ
2019/02/06 17:08
2019/02/06 17:08
2 draws on the field, GY functions as a search when activated, but the conditions are passive, and in the case of activation on the field, not only removal other than destruction, but also removal of lying down and self-destruction of Sin when the field is broken. I have to put it on and it's not stable.
In the case of GY activation, it does not correspond to battle destruction, but since there is no designation of opponent, it is OK to self-destruct and it is easier to satisfy the conditions.
The challenge is how he will send it to GY. In the case of Sin, there is only a paradigm for sending directly to GY.
Although ad can be maintained if successful, it cannot be denied that the feeling is still unstable.
In the case of GY activation, it does not correspond to battle destruction, but since there is no designation of opponent, it is OK to self-destruct and it is easier to satisfy the conditions.
The challenge is how he will send it to GY. In the case of Sin, there is only a paradigm for sending directly to GY.
Although ad can be maintained if successful, it cannot be denied that the feeling is still unstable.
ねこーら
2024/06/21 19:29
2024/06/21 19:29
Decks with "Malefic Tune"
* is adopted as a key card.
● 2019-02-20 Sin collects the strongest cards from all eras
● 2019-02-20 Sin collects the strongest cards from all eras
● 2021-04-06 dragons of all dimensions
● 2019-03-25 Malefic Skill Drain
● 2019-02-17 Sinful World (Quasi-Sin)
● 2019-02-14 New Sin
● 2019-02-09 ordinary sin
● 2017-03-18 Malefic
● 2019-02-10 Paradox SinX
● 2020-06-21 Countless Sin ~Sin Deck~
● 2020-12-22 Don't do it yourself!
● 2019-04-04 Malefic
Card Category and Effect Category
Effect:Draw
Effect:add Card from your Deck to your hand
Effect:banish Trap
Effect:banish GY Card
Effect:self-banish, banish instead
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
20th ANNIVERSARY LEGEND COLLECTION | 20TH-JPC08 | 2019-02-09 | Parallel |
Ranking and View Num
Rating Score Rank | 6,840 / 13,171 Cards |
---|---|
View Num | 8,124 |
Others
Japanese card name | Sin Tune |
---|
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